E-Learning Platforms Terms Glossary: E-Learning Platforms Terms in 2024

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Accessibility

Accessibility refers to the design and development of digital products and services that can be accessed and used by people of all abilities, including those with disabilities.

Adaptive Learning

Adaptive learning is an educational method that uses technology to personalize the learning experience, tailoring instruction and activities to the individual needs and abilities of learners.

Analytics

Analytics in e-learning involves the collection, analysis, and interpretation of data to gain insights and improve learning outcomes.

Api

An Application Programming Interface (API) is a set of protocols, tools, and definitions that enable different software applications to communicate and interact with each other.

Api (Application Programming Interface)

An Application Programming Interface (API) is a set of protocols and tools for building software applications, enabling different systems to interact and exchange data.

Api Documentation

API documentation provides instructions, guidelines, and reference materials for developers and users on how to interact with and utilize an API.

Api Integration

API integration is the process of connecting and combining different software applications, systems, or platforms using APIs to enable data exchange and functionality.

Artificial Intelligence

Artificial Intelligence (AI) refers to the simulation of human intelligence in machines to perform tasks such as speech recognition, decision-making, or natural language processing.

Assessment

Assessment is the process of evaluating learners' knowledge, skills, or performance to determine their level of understanding or mastery of a subject or topic.

Asynchronous Learning

Asynchronous learning refers to a learning environment where participants engage in a learning experience at different times, such as through pre-recorded lectures or discussion boards.

Augmented Reality

Augmented Reality (AR) is a technology that overlays virtual objects in the real world, enhancing users' perception and interaction with their environment.

Augmented Reality (Ar)

Augmented Reality (AR) is a technology that overlays digital information, such as images, videos, or 3D models, onto the real world to enhance the user's perception and interaction.

B

Badges

Badges are digital representations of achievements, skills, or competencies earned by learners, often used to recognize and incentivize progress and accomplishment.

Big Data Analytics

Big Data analytics involves analyzing large volumes of data generated within the e-learning platform to identify patterns, trends, and insights for personalized learning experiences.

Blended Learning

Blended learning is a learning approach that combines traditional face-to-face classroom teaching with online digital media.

Blockchain

Blockchain is a decentralized and distributed digital ledger technology that records transactions and information in a secure, transparent, and tamper-proof manner.

C

Chatbots

Chatbots are AI-powered virtual assistants or messaging systems that can interact with learners, answer questions, and provide support or guidance in real-time.

Cloud Computing

Cloud computing is the delivery of computing services over the internet, including storage, processing power, and software applications, without the need for local infrastructure or hardware.

Cloud Storage

Cloud storage refers to storing and accessing data and course materials on remote servers, providing scalability, data redundancy, and easy access from any device.

Cloud-Based

Cloud-based e-learning platforms are hosted on remote servers and accessed through the internet, offering scalability, reliability, and ease of implementation.

Collaborative Learning

Collaborative learning is an instructional approach that encourages learners to work together in groups or teams to solve problems, complete tasks, or create shared knowledge.

Community Of Practice

A Community of Practice (CoP) is a group of individuals who share a common interest or profession and engage in collaborative learning and knowledge sharing.

Competency-Based Learning

Competency-based learning is an approach that focuses on the demonstration of specific skills, knowledge, or competencies as the primary indicator of learning progress and achievement.

Compliance Training

Compliance training refers to the process of educating employees or individuals to ensure their adherence to laws, regulations, policies, or industry standards.

Content Authoring

Content authoring is the process of creating and developing digital content, such as interactive multimedia, e-learning modules, or online assessments, using authoring tools or software.

Content Management System

A Content Management System (CMS) is a software application used to create, manage, and organize digital content.

Content Management System (Cms)

A Content Management System (CMS) is a software application used to create, manage, and distribute digital content, such as course materials and resources.

Course Catalog

A course catalog is a comprehensive listing of available courses and learning resources offered within an e-learning platform.

Course Completion Certificate

A course completion certificate is a digital or printable document awarded to learners upon successful completion of a course or learning program.

Course Enrollment

Course enrollment refers to the process of registering and enrolling in a specific course or learning program within an e-learning platform.

Course Evaluation

Course evaluation is the process of gathering feedback, opinions, and perceptions from learners about the quality, effectiveness, and relevance of a course or learning experience.

Courseware

Courseware refers to educational content, materials, or resources designed for use in a course or learning program, often including lesson plans, exercises, and assessments.

D

Data Privacy

Data privacy refers to the protection of individuals' personal information and the responsible handling, storage, and use of data in compliance with relevant laws and regulations.

Data Visualization

Data visualization is the graphical representation of data or information using visual elements, such as charts, graphs, or maps, to facilitate understanding, analysis, and communication.

Digital Badges

Digital badges are visual symbols or icons that represent achievements, skills, or qualifications earned by individuals in digital form, often displayed on profiles or social media.

Discussion Board

A discussion board is an online platform where participants can communicate, discuss, and share information.

Discussion Forum

A discussion forum is an online platform or space where learners can engage in discussions, ask questions, and share ideas with each other and with instructors.

Discussion Forums

Discussion forums are online platforms where students and instructors can engage in asynchronous discussions, ask questions, and share ideas related to course content.

Discussion-Based Learning

Discussion-based learning is an instructional approach that emphasizes learner participation in group discussions, fostering critical thinking, reflection, and the exchange of ideas.

E

E-Learning

E-learning refers to the practice of using electronic technologies to access educational curriculum outside of a traditional classroom setting.

Ebook

An e-book is a digital version of a book or publication that can be read on electronic devices, such as e-readers, tablets, or computers.

F

Feedback

Feedback in e-learning involves providing learners with constructive comments and assessments on their learning progress and performance.

Flipped Classroom

Flipped Classroom is an instructional model where learners study course materials and concepts outside of class and engage in activities and discussions during class time.

Forum Moderation

Forum moderation involves managing and overseeing online discussion forums, ensuring adherence to guidelines, promoting constructive conversations, and addressing any conflicts or issues that may arise.

G

Gamification

Gamification is the application of game-like elements and mechanics, such as points, badges, and leaderboards, to non-game contexts like e-learning to enhance engagement and motivation.

Gamified Assessments

Gamified assessments are assessment activities or tests that incorporate game-like elements and mechanics, such as points, levels, or challenges, to enhance learner engagement and motivation.

I

Instructional Design

Instructional design is the process of creating effective and engaging learning experiences, typically involving the analysis of learning needs, the design of learning materials and activities, and the evaluation of learning outcomes.

Instructor-Led Courses

Instructor-led courses involve live teaching sessions conducted by an instructor, either through video conferencing, webinars, or in-person sessions.

Integration

Integration involves connecting and combining different systems, tools, or technologies to work together seamlessly, enabling data transfer and sharing between them.

Interactive Assessments

Interactive assessments are online assessments that incorporate interactive elements, including drag-and-drop, multiple-choice, and fill-in-the-blank questions.

L

Learning Analytics

Learning analytics involves the collection, analysis, and interpretation of data from learning activities and educational technologies to improve the learning process and outcomes.

Learning Management System (Lms)

A Learning Management System (LMS) is a software platform that facilitates the administration, delivery, and tracking of online courses and educational content.

Learning Objectives

Learning objectives are clear and measurable statements that describe what learners should be able to do or understand after completing a learning activity or course.

Learning Path

A learning path is a structured sequence of learning activities, resources, or modules designed to guide learners through a defined educational journey.

Learning Paths

Learning paths are curated sequences of courses or learning resources designed to help learners achieve specific learning goals or acquire desired skills.

Lms

Learning Management System (LMS) is a software platform that enables the delivery, tracking, and management of online courses and training programs.

M

Machine Learning

Machine learning is a branch of artificial intelligence that uses algorithms to identify patterns in data and make predictions or recommendations without explicit programming.

Microcredential

Microcredentials are formal certifications or credentials that validate specific skills or knowledge acquired through short, focused learning experiences or courses.

Microlearning

Microlearning is a learning approach that delivers short bursts of targeted content or learning activities to learners, often through mobile devices or online platforms.

Microlearning Modules

Microlearning modules are short, self-contained units of learning content that can be consumed independently or combined to form a larger learning experience or curriculum.

Mobile Learning

Mobile learning (m-learning) is a learning approach that enables learners to access educational content and engage in learning activities using mobile devices, such as smartphones or tablets.

Mooc

Massive Open Online Course (MOOC) is an online course aimed at unlimited participation and open access via the web.

Multimedia

Multimedia refers to the combined use of different forms of media, such as text, images, audio, video, and interactive elements, to deliver and present information or content.

Multimedia Integration

Multimedia integration involves incorporating various forms of media, such as videos, images, and audio, into the course content to enhance engagement and understanding.

N

Natural Language Processing

Natural Language Processing (NLP) is a subfield of AI that focuses on the interaction between computers and human language, enabling machines to understand, interpret, and generate human language.

O

On-Demand Learning

On-demand Learning allows learners to access learning materials and resources whenever they need them, without being restricted by time or location.

On-Premises

On-premises e-learning platforms are hosted within an organization's own infrastructure, providing more control and customization options.

Onboarding

Onboarding refers to the process of orienting and training new learners or employees when they join an organization or access a new learning platform.

Open Educational Resources

Open Educational Resources (OER) are freely accessible learning materials, resources, and tools that can be used for teaching, learning, and research.

Open Educational Resources (Oer)

Open Educational Resources (OER) refer to freely accessible and openly licensed educational materials that can be used for teaching, learning, and research.

P

Peer Assessment

Peer assessment is a process where learners assess and provide feedback on each other's work, promoting self-reflection, critical thinking, and collaboration.

Peer-To-Peer Learning

Peer-to-peer learning, also known as collaborative learning, involves learners interacting and sharing knowledge with their peers, fostering a cooperative and social learning environment.

Personal Learning Network

A Personal Learning Network (PLN) is a network of individuals, online communities, and resources that a learner uses to support their own learning.

Personalization

Personalization in e-learning involves tailoring learning experiences and content to meet individual learners' needs and preferences.

Personalized Learning

Personalized learning is an approach that tailors instruction, content, and learning experiences to meet the individual needs, interests, and goals of each learner.

Progress Tracking

Progress tracking involves monitoring and recording learners' progress, achievements, or completion of learning activities or courses, providing feedback and insights for both learners and instructors.

R

Remote Learning

Remote Learning refers to learning that takes place outside of a traditional classroom setting and is facilitated through online platforms.

Remote Proctoring

Remote proctoring uses AI and video technology to monitor and invigilate online exams, ensuring exam integrity and preventing cheating.

Responsive Design

Responsive design is an approach to web design that ensures a website or application adapts and displays correctly across different devices and screen sizes.

Retention

Retention in e-learning refers to the ability of learners to retain and apply knowledge and skills gained through online learning.

Roi

Return on Investment (ROI) is a measure used to evaluate the financial effectiveness and profitability of an investment or expenditure.

S

Scorm

Shareable Content Object Reference Model (SCORM) is a set of technical standards for e-learning software products that govern how online learning content and Learning Management Systems (LMS) communicate with each other.

Scorm Compliance

SCORM compliance ensures that the e-learning platform follows the technical standards of the SCORM specification, enabling interoperability with other SCORM-compliant systems.

Screencasting

Screencasting is the process of recording a video of a computer screen, often with accompanying audio narration, to demonstrate a process, explain a concept, or deliver a presentation.

Self-Assessment

Self-assessment is the process of learners evaluating their own knowledge, skills, and progress.

Self-Paced Courses

Self-paced courses allow learners to progress through the content at their own speed, without fixed deadlines or real-time interactions with instructors.

Self-Paced Learning

Self-paced learning refers to a learning environment where learners have control over the pace at which they progress through the content, allowing them to learn at their own speed.

Single Sign-On (Sso)

Single Sign-On (SSO) is an authentication method that allows users to access multiple systems or applications using a single set of login credentials.

Social Learning

Social learning is an approach to learning that emphasizes the importance of social interaction, collaboration, and observation of others in the learning process.

Social Presence

Social Presence in e-learning refers to the degree to which learners feel connected and engaged with the instructor and other learners in an online environment.

Storyboard

A storyboard is a visual representation of the sequence of events, scenes, or interactions in a learning module or multimedia presentation, often used in the design and development process.

Surveys

Surveys are data collection instruments used to gather feedback, opinions, or information from learners or users, often in the form of questionnaires or online forms.

Synchronous Learning

Synchronous learning refers to a learning environment where participants engage in a learning experience at the same time, such as through live online classes or virtual meetings.

T

Tin Can Api (Xapi)

Tin Can API, also known as Experience API (xAPI), is a specification for tracking and reporting learner activities and experiences outside of traditional learning management systems.

U

Usability

Usability refers to the ease of use and user-friendliness of the e-learning platform, ensuring that learners can navigate, access resources, and engage with the content without difficulty.

User Authentication

User authentication is the process of verifying the identity of users accessing an e-learning platform, typically through username and password credentials.

User Experience

User Experience (UX) refers to the overall experience and satisfaction that a learner has when interacting with an e-learning platform or course.

User Experience (Ux)

User Experience (UX) refers to the overall experience and satisfaction that users have when interacting with a website, application, or system.

User Interface

User Interface (UI) refers to the visual or interactive elements of an e-learning platform or course, including menus, buttons, and layouts.

User Interface (Ui)

User Interface (UI) is the visual elements and controls through which users interact with a website, application, or system.

V

Video Conferencing

Video conferencing is a technology that enables real-time audio and video communication between two or more participants located remotely, often used for online meetings or virtual classrooms.

Virtual Assistant

A virtual assistant is an AI-powered software program or chatbot designed to provide assistance, answer questions, and perform tasks in a conversational manner.

Virtual Classroom

Virtual classroom is an online learning environment that simulates a traditional classroom, allowing participants to interact and engage in real-time.

Virtual Reality

Virtual Reality (VR) is a technology that creates a simulated environment, which can be similar to or completely different from the real world.

Virtual Reality (Vr)

Virtual Reality (VR) is a technology that uses computer-generated simulations to create an immersive virtual environment that can be explored and interacted with.

W

Webinar

A webinar is a web-based seminar or workshop conducted in real-time, typically involving a presentation, interactive elements, and opportunities for participant engagement.

Webinars

Webinars are interactive online seminars or presentations that allow participants to engage with the presenter through real-time interactions, such as chat and polls.